Published Games

Quash - VR Arcade Game 2019 - 2020

Roles : Lead Game Designer, Vision Owner & UI Designer

Unity

9 months

9

steam-logo-png-8.png

Available on Steam

Concept

The player will be in a room with a wall of bricks in front of him that he can destroy with a ball that he will control with a racket. There are 3 different brick types: blue, green and neutral. The bricks will be destructible if the colour of the ball matches the colour of the brick in question. The player can choose to change the colour of the ball at any time everytime he hits it. 

Atma - Zelda Like Game 2017 - 2018

Roles : Game Design & Level Designer

Unity

12 months

11

steam-logo-png-8.png

Available on Steam

Concept

The player embodies Shaya, guardian of the balance between the visible and invisible world. Atma, the lover, tried to create an Urja much too early to protect this balance, but this creation would be a failure.

This experience creates a gap between the two worlds, breaking the balance that Shaya guarantees.

 The player will then have the choice between following the path of the guardians or letting himself be guided by the love that binds Shaya to Atma.

SCHOOL PROJECTS

Graduation Project | Pasta Madre - Third Person Action 2020 - 2021 WIP

Roles : Game Design & Level Designer

Unreal Engine 4

9 months

11

Concept

Embody Graziella, fights your rivals in bouncy and dynamic fights to retrieve the powerful Pasta Madre. Use the power of your pasta gun to cookl ammos to create interesting new projectiles.

Mariachi - Mobile Rhythm Runner Game 2018 - 2019

Roles : Lead Game Designer, Producer & UI / UX Designer

Unity

5 months

8

Concept

In Mariachi, you will have to tap to the rhythm of the music of each level by following its BPM, to move and shoot targets in the whole level design. By doing this you will be able to get a score, that will allow you to visualize it on local leaderboards for each song of the game.

2020 © Tristan VEILLE