top of page
screenshot_hava2.png

Atma

  • Steam_icon_logo.svg
  • app-icon
  • 15442108_10154206877711173_6662430144951535091_n
  • AGF-l78wYMWRhdUbDZW5Gqi1Uhpz8LERa7yj5Ljkog=s900-mo-c-c0xffffffff-rj-k-no
  • Twitter
gdwc_2019_fanfavourite_1st_place_500px.p
gdwc_2019_hobby_1st_place_500px.png

Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife : he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds...

GENRE

Adventure / PC

STUDIO

Rubika

Supinfogame

JOB

Level & game design

2018 / 2019 — 9 months

Missions

  • Participate to the whole Game Design

  • Design & build the Tutorial Levels (Tinkanya's Path, Atma's Psyché)

  • Design & build the main Dungeon (Hava Temple)

  • Overall tweaking and polishing

  • Playtests

The game

The player embodies Shaya, guardian of the balance between the visible and invisible world. Atma, the lover, tried to create an Urja much too early to protect this balance, but this creation would be a failure.

This experience creates a gap between the two worlds, breaking the balance that Shaya guarantees.

 

The player will then have the choice between following the path of the guardians or letting himself be guided by the love that binds Shaya to Atma.

The team

Tristan Veille

Vincent Trinel

Geoffrey Pineau

François Noël

Laurène Savary

Pierrick Querolle

Sonia En-najibi

Alice Fernandez

Julia Martinez Baiardi

Nicolas Ceriani

Game Designer, Level Designer

Game Designer, Programmer

Game Designer, Producer

Game Designer

Game Artist

Sound Designer, Music Composer

Game Artist

Game Artist

Game Artist

VFX Artist

bottom of page