"Constantly trying to find new ways to make the players feel good through game mechanics"
POSITON — Rubika
2018 / 2019 (9 months) — Atma
The player embodies Shaya, guardian of the balance between the visible and invisible world. Atma, the lover, tried to create an Urja much too early to protect this balance, but this creation would be a failure.
This experience creates a gap between the two worlds, breaking the balance that Shaya guarantees.
The player will then have the choice between following the path of the guardians or letting himself be guided by the love that binds Shaya to Atma.
Participate to the whole Game Design
Design & Build the Tutorial Levels (Tinkanya's Path, Atma's Psyché)
Design & Build the main Dungeon (Hava Temple)
Overall tweaking and polishing
The Team ♥
Julia Martinez Baiardi
Game Designer, Level Designer
Game Designer, Programmer
Game Designer, Producer
Sound Designer, Music Composer