POSITON — Rubika
2018 / 2019 (9 months) — Atma
The player embodies Shaya, guardian of the balance between the visible and invisible world. Atma, the lover, tried to create an Urja much too early to protect this balance, but this creation would be a failure.
This experience creates a gap between the two worlds, breaking the balance that Shaya guarantees.
The player will then have the choice between following the path of the guardians or letting himself be guided by the love that binds Shaya to Atma.
Participate to the whole Game Design
Design & Build the Tutorial Levels (Tinkanya's Path, Atma's Psyché)
Design & Build the main Dungeon (Hava Temple)
Overall tweaking and polishing
The Team ♥
Julia Martinez Baiardi
Lead Game Designer, 3C / Combat Designer
Vision Owner, Character Artist & 2D Artist
Producer, System & Narative Designer
Lead Gameplay Programmer / 3C Programmer
Lead Artist, Environment Artist & Level Artist
Gameplay Programmer, IA Programmer
Environnement & Lighting Artist
SFX & Music
Level Designer, IA Designer