DM_Poolday

The interest of the level is to have a present verticality which allows the players located on the 1st floor to have a global vision on all the map, but to have a balanced circulation due to the fact that the long range weapons will be exposed in the middle of the map on the ground floor, while the short range weapons will be on the 1st floor. The player will be challenged on the constant risk-taking on the choice of his weapons and on the regeneration of his health.

The players will be in an aquatic stadium with a large central hub with a swimming pool, with changing rooms and footbath areas on the ground floor. On the 1st floor the player will be able to use plenty of diving boards to access the weapons in the pool more quickly.

DM_Poolday

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