"Constantly trying to find new ways to make the players feel good through game mechanics"
POSITON — Rubika
2020 / 2021 (9 months) — Pasta Madre
Embody Graziella, fights your rivals in bouncy and dynamic fights to retrieve the powerful Pasta Madre. Use the power of your pasta gun to cookl ammos to create interesting new projectiles.
Design, tweak and polish juicy & dynamic 3C
Conception of game systems
Lead the Game Design team and communicate clearly with the other poles.
Write technical & design documents about game systems, controller, camera.
Prototyped in engine camera behaviors
Integrate and debug sound design (music & sfx), and UI.
Manage playtest sessions
The Team ♥
Julia Martinez Baiardi
Lead Game Designer, 3C / Combat Designer
Vision Owner, Character Artist & 2D Artist
Producer, System & Narative Designer
Lead Gameplay Programmer / 3C Programmer
Lead Artist, Environment Artist & Level Artist
Gameplay Programmer, IA Programmer
Environnement & Lighting Artist
SFX & Music
Level Designer, IA Designer
Rigger & Skinner