Pasta Madre is my graduation project where we are currently in the pre-production phase. We're a team of 9 Master's Degree students and 1 external sound designer.
Design juicy & dynamic 3C.
Participate in the whole design of the Game Systems.
Lead the Game Design team and communicate clearly with the other poles.
Write Technical & Design Documents
Integrate Sound Design & UI
Manage playtest sessions.
Lead Game Designer
3C & Combat Designer
Current Stage (Pre-production)
Technical & Design Documents
In order to have efficient production and communication, I had to elaborate technical and design documents so the entire team would understand the game's system correctly so that the programmers could develop the systems efficiently.
Breakdown of each system into single documents in Pasta Madre's wiki.
Each document contains :
Short description of the system / mechanic
Camera Behaviors (Illustrated with animated videos)
Each member of the team can easily react and modify these documents.
Thanks to the technical documents I provided, I could easily have access to the tweakable structures in the game engine (Unreal Engine 4) in order to tweak them myself without conflicting with the Blueprints.
For an efficient production I had to establish a graphic pipeline for every Game Design pole so all the Game Designers could be well organized and be aware of all the parts of the production and what was related to what.
All the poles are seperated by parts :
IA ( Ennemies)
Julia Martinez Baiardi
Lead Game Designer, 3C / Combat Designer
Artistic Director, Character Artist
Producer, System & Narative Designer
Lead Gameplay Programmer / 3C Programmer
Lead Game Artist, Environment Artist
Gameplay Programmer, IA Programmer
Environnement & Lighting Artist
SFX & Music
Level Designer, IA Designer