

Pasta Madre is my graduation project where we are currently in the pre-production phase. We're a team of 9 Master's Degree students and 1 external sound designer.

Missions
-
Design juicy & dynamic 3C.
-
Participate in the whole design of the Game Systems.
-
Lead the Game Design team and communicate clearly with the other poles.
-
Write Technical & Design Documents
-
Integrate Sound Design & UI
-
Manage playtest sessions.
Roles
Lead Game Designer
3C & Combat Designer

Solo

3rd Person

Action

PC

Midcore
Current Stage (Pre-production)
Breakdown
Technical & Design Documents

In order to have efficient production and communication, I had to elaborate technical and design documents so the entire team would understand the game's system correctly so that the programmers could develop the systems efficiently.
​
-
Breakdown of each system into single documents in Pasta Madre's wiki.
-
Each document contains :
-
Short description of the system / mechanic ​
-
Technical Conditions
-
Tweakable Variables
-
Basic Algorithms
-
Camera Behaviors (Illustrated with animated videos)
-
Gameplay References
-
​
Each member of the team can easily react and modify these documents.
Tweaking





Thanks to the technical documents I provided, I could easily have access to the tweakable structures in the game engine (Unreal Engine 4) in order to tweak them myself without conflicting with the Blueprints.
pipeline mangaging
For an efficient production I had to establish a graphic pipeline for every Game Design pole so all the Game Designers could be well organized and be aware of all the parts of the production and what was related to what.
All the poles are seperated by parts :
-
3C
-
Pastagun
-
IA ( Ennemies)
-
Level Design
The Team
Tristan Veille
Julia Martinez Baiardi
Lila Grimaldi
Alexis Ledouble
Clara Wimmer
Julien Crepin
Vincent Letang
Pierrick Querolle
Noémie Meguerdichian
Antonin Druelle
Lead Game Designer, 3C / Combat Designer
Artistic Director, Character Artist
Producer, System & Narative Designer
Lead Gameplay Programmer / 3C Programmer
Lead Game Artist, Environment Artist
Gameplay Programmer, IA Programmer
Environnement & Lighting Artist
SFX & Music
Animator
Level Designer, IA Designer