Quash was my main project as a 4th year student in Master's degree.

 

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Roles

Lead Game Designer / Vision Owner - UI Designer

Concept

The player will be in a room with a wall of bricks in front of him that he can destroy with a ball that he will control with a racket. There are 3 different brick types: blue, green and neutral. The bricks will be destructible if the colour of the ball matches the colour of the brick in question. The player can choose to change the colour of the ball at any time everytime he hits it. 

The game can be played in single and multiplayer (2 players) online.

My missions ...

At first I came up with this idea of making a VR game that combines squash mechanics and brickbreaker mechanics working alone and then with 2 other game designers we developped the idea in more detail. 

At present in the production, I'm in charge of the whole User Interface / HUD in Virtual Reality which is a real challenge for me because it's the first time I'm working on a VR project. I'm also making sure my vision of the project is respected through the game design and the systems as a lead game designer and vision owner.

The Team ♥

Tristan Veille

Timothé Dauplay

Vincent Trinel

Francois Noël

Timothé Piau

Alexis Ledouble

Sonia En-Najibi

Pierrick Querolle

Geoffrey Pineau

 

Lead Game Design, UI Design

Game Design, Level Design, Shaders

Game Design, Level Design

Gameplay & Tool Programming

Gameplay & Physics Programming

Network Programming

VFX

SFX & Music

Release Management, Producing

 

Contact me
INFORMATIONS

veille.tristan@live.fr



Phone: +33 7 77 31 16 13

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© 2019 by Tristan VEILLE