Quash was my main project as a 4th year student in Master's degree. We're a 8 students and 1 external sound designer. Quash is a VR arcade racket game.

Missions

➭ Owner of the original vision of the game.

➭ Overall polishing of the Game Design.

Designed flowcharts and prototyped the whole User Interface and the HUD.

➭ Managed the pre-production.

➭ Organized playtest sessions.

➭ Managed the community discord, and the official Twitter account.

Roles

Lead Game Designer

Vision Owner

UI Designer

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External Links
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Purchase
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Available

on Steam

Missions

At first I came up with this idea of making a VR game that combines squash mechanics and brick breaker mechanics working alone and then with 2 other game designers we developed the idea in more detail. 

In the production, I was in charge of the whole User Interface / HUD in Virtual Reality which was a real challenge for me because it was the first time I was working on a VR project. I was also making sure my vision of the project was respected through the game design and the systems as a lead game designer and vision owner.

The TEAM

Tristan Veille

Timothé Dauplay

Vincent Trinel

Francois Noël

Timothé Piau

Alexis Ledouble

Sonia En-Najibi

Pierrick Querolle

Geoffrey Pineau

Lead Game Design, UI Design

Game Design, Level Design, Shaders

Game Design, Level Design

Gameplay & Tool Programming

Gameplay & Physics Programming

Network Programming

VFX

SFX & Music

Release Management, Producing

2020 © Tristan VEILLE